I'm originally from Argentina and moved to France to study Music Composition at Paris 8 University. I then moved to London to pursue a Sound Engineering Diploma at SAE. I spent close to a decade in the arts sector delivering audio tours and mobile apps for some of the greatest museums and attractions (TATE Modern, Prado Museum, Opera Garnier, Warner Brothers Studios, to name a few). Throughout the years, I've actively contributed to diverse music projects, showcasing my skills in performance, composition, recording, and mixing.
A few years ago, I discovered the wonders of Game Audio, and I haven't looked back. To me, it's the perfect intersection of creativity, technology, and team collaboration. I spent time as Sound Designer and then Senior Sound Designer at Splash Damage, working on TRANSFORMERS: Reactivate, before moving on to Omeda Studios as Senior Sound Designer on Predecessor — designing and implementing audio across gameplay, UI, and VO using Unreal Engine and Wwise. I've also recorded and edited various libraries to be used by our team.
These days I'm building my own audio plugin, teaching myself to code, and using AI to sharpen how I work. I'm also sketching out a game idea of my own... slowly figuring out what it wants to be.
Contact:
ezequiel.claverie@gmail.com
(+44) 7518372159